Game Rules
Everything a market day does, in plain language. Nothing here is strategy — it is the mechanics, so that what you are betting on is never in doubt.
A market day in one picture
Every market runs twice a day: an open half and a close half. Each half declares a three-digit number called a panna.
Add the three digits of a panna and keep the last digit of the sum — that is the half's single digit, also called the ank. The two single digits side by side make the day's jodi.
Open panna 147 → 1+4+7 = 12 → open digit 2 Close panna 368 → 3+6+8 = 17 → close digit 7 Jodi = 2 then 7 → "27" Printed result: 147-27-368
Before a half is declared it shows as ***. A partly declared day looks like 147-2*-***.
Timings and cutoffs
Bids on the open half must be in before the market's open time. Bids on the close half must be in before its close time. Both cutoffs sit a few minutes ahead of the declared time, so that nothing can be staked on a number that could already be public.
A jodi bid needs both digits, but it closes at the open cutoff — once the open number is out, a jodi would be a one-in-ten bet rather than a one-in-a-hundred one.
Not every market runs every day. Each market's running days are published on its card and on its chart page, and a bid on a day a market does not draw is refused rather than accepted and refunded.
What you can bet on
- Digit (ank) — one digit, 0–9. Ten possible values.
- Panna — the three-digit number itself. There are 220 valid pannas.
- Jodi — the two-digit pair made from the open and close digits. One hundred possible values, 00 to 99.
- Motor — a shortcut: you give four or more digits and the app turns them into every panna those digits can make.
Why only 220 pannas?
A panna is always written with its digits in ascending order, counting 0 as the highest. So 147 is a valid panna and 417 is not — it is the same panna written wrongly. 780 is valid, because 0 comes last.
- Single Panna (SP) — all three digits different. 120 of them.
- Double Panna (DP) — exactly one digit repeats. 90 of them.
- Triple Panna (TP) — all three digits the same. Ten of them.
A double pays more than a single and a triple pays the most, because there are fewer of them to hit.
Money rules
- One bid is ₹10 minimum.
- Bids are built into a basket and submitted together; the whole basket total leaves the wallet at once.
- A winning bid credits points × the game's rate. The stake is already gone, so the rate is the total return, not a bonus on top of it.
- A losing bid is simply lost.
- If a market declares no result at all — a holiday, or a cancelled draw — every bid on that draw is refunded in full.
- In bulk, motor and spread entries, each generated line is its own bid with its own stake. Points entered are points per line, not a total split across them.
Every rate is published on the Game Rates page before you place anything, and a rate is snapshotted onto a bid at the moment it is placed — a later change never alters what an existing bid pays.
How a result is settled
Samarth Games reads each market from more than one independent source board and cross-checks them before a number stands. Settlement is per half: the open half pays out as soon as the open number is in, without waiting for the close. A jodi bid needs both digits, so it settles with the close even though it was placed against the open cutoff.
Responsible play
Matka is a game of chance. No chart, pattern or system predicts a draw — the archive is published so the history is checkable, not because a past number makes a future one more likely. Stake only what you can afford to lose, never borrow to play, and stop if it stops being entertainment. Samarth Games is for adults only.